There are a lot of guides about how to use async Rust from a "user's
perspective", but I think it's also worth understanding how it
works, what those async blocks actually mean.
Why you get all those weird pinning errors.
There are a lot of guides about how to use async Rust from a "user's
perspective", but I think it's also worth understanding how it
works, what those async blocks actually mean.
Why you get all those weird pinning errors.
Well, I just picked up this game called Wanderstop. Or, well, picked it up a few days ago, but I just finally got around to finishing the prologue, stopped crying, and felt like I had to go write.
Beware of spoilers for the tutorial below the fold. Wait, can tutorials have spoilers? Does that even make sense? Is calling it out as a spoiler a spoiler in itself? What about when the same things are said on the store page?
I wrote this Android keyboard named FlickBoard. A few people even seem to like it, strange as that feels to say.
Since the project is now a smidge over a year old I figured it'd be worth writing about how we got here, and where I'd like to go from here.
A few days ago, I was talking to an old friend of mine about that weird project I've been working on for the last few months.