At some point get around to writing a longer post about why I don't really like jj/jujutsu. But at least it turns out it's at least pretty easy to block it from my repositories.
Async from scratch 3: Pinned against the wall
So, we've covered polling. We've tackled sleeping (and waking). Going back to the definition, that leaves us with one core concept left to conquer: pinning!
Async from scratch 2: Wake me maybe
So. You've read my last post.
You got inspired. Excited, even. Deployed
SimpleFuture
to
production. Spun up a few worker threads to share the load. Called it a
friday. This is Rust after all, what could go wrong?
...aaand then someone took a look at the CPU usage.
Async from scratch 1: What's in a Future, anyway?
There are a lot of guides about how to use async Rust from a "user's
perspective", but I think it's also worth understanding how it
works, what those async
blocks actually mean.
Why you get all those weird pinning errors.
Wanderstopping
Well, I just picked up this game called Wanderstop. Or, well, picked it up a few days ago, but I just finally got around to finishing the prologue, stopped crying, and felt like I had to go write.
Beware of spoilers for the tutorial below the fold. Wait, can tutorials have spoilers? Does that even make sense? Is calling it out as a spoiler a spoiler in itself? What about when the same things are said on the store page?