jj-be-gone

At some point get around to writing a longer post about why I don't really like jj/jujutsu. But at least it turns out it's at least pretty easy to block it from my repositories.

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Async from scratch 3: Pinned against the wall

So, we've covered polling. We've tackled sleeping (and waking). Going back to the definition, that leaves us with one core concept left to conquer: pinning!

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Async from scratch 2: Wake me maybe

So. You've read my last post. You got inspired. Excited, even. Deployed SimpleFuture to production. Spun up a few worker threads to share the load. Called it a friday. This is Rust after all, what could go wrong?

...aaand then someone took a look at the CPU usage.

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Async from scratch 1: What's in a Future, anyway?

There are a lot of guides about how to use async Rust from a "user's perspective", but I think it's also worth understanding how it works, what those async blocks actually mean.

Why you get all those weird pinning errors.

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Wanderstopping

Well, I just picked up this game called Wanderstop. Or, well, picked it up a few days ago, but I just finally got around to finishing the prologue, stopped crying, and felt like I had to go write.

Beware of spoilers for the tutorial below the fold. Wait, can tutorials have spoilers? Does that even make sense? Is calling it out as a spoiler a spoiler in itself? What about when the same things are said on the store page?

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